Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. Pathfinder Lead Designer Logan Bonner drops by to answer community questions! In this edition we discuss the Dangerous Sorcery feat and how it interacts wit. Magic missile on the other hand doesn't lend itself to be exploited by just the right build. graystone. But if you do not want to specialize in the spell, magic missile is easily as useful, if not more useful than either burning hands or scorching ray. Crystal clear water also does not provide total concealment. My groups have always played with the assumption that magic missile cannot target the images of a mirror image spell. 5 feet is 4. \$\begingroup\$ I think that's a restricted view. Divine: Full support divine power with very miracle healing themed spells, classic videogame priest. 5)^4 = 88. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. For every two caster levels beyond 1st, you gain an additional missile: two at 3rd level, three at 5th, four at 7th, and five bolts. This spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures. Each wand holds a spell of a certain level, determined when the wand is created. ago. Jadeite wrote: Magic Missile is works neither with Intensified Spell (no damage dice cap based on level) nor with Spellstrike (not a touch spell or a ray). Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. Spells come in two types: arcane (cast by bards, sorcerers, and wizards) and divine (cast by clerics, druids, and experienced paladins and. Pathfinder: Wrath of the Righteous - Enhanced Edition. 3775. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. From creating a wisp of light to causing the ground itself to shatter and break, spells are a source of immense power. Magic Missile. This bonus applies against incorporeal touch attacks, since it is a. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. In such cases, a creature's spell resistance applies only to the portion of. These exceptions are listed in shortened form in the golem’s stat block, with the full rules appearing here. Spells will act in the following way; Automatically hit (rare for offensive spells), Target will be subject to a saving throw, Caster must make a touch attack (either melee or ranged). Magic Missile, Shield, Mage Armor, Battering Blast, etc etc. Pathfinder Crits are your damage and most bonus' rolled multiple times, not the result multiplied. Magic Missile A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. + 5 ft. ". So does a weapon strike or a disintegrate spell normally. You choose the target for each missile individually. /level. The wording of Magic Missile combines the damage against each target. 3rd level = 2, 5th level = 4, 7th level = 8, 9th level = 16 missiles per action). 0. pathfinder-2e. It is immune to all nonmagical attack forms. (An immediate action is like a free action, but only once can be made per round. Second thing that jumps to mind is you'll probably want to spend one spell. A wand of hold person is usable by either, regardless of who crafted it (2nd level for cleric, 3rd for wizard). Wand of Magic Missile I is a level 1 Scroll from the Evocation school. Magic Missile is the gift that keeps on giving, being more effective against incorporeal creatures and always hitting. My goal is to create a viable character who uses magic missile almost exclusively - which is why I've given up 4 other schools of magic. Description This +1 quarterstaff is made of wood carved and dyed to look like two entwined asps, one black and one white. The damage dealt by each missile increases to 2d4+1. This staff is tapered at the base and carved into a gem-studded twist at the top. The porters aren't much of a wall since they don't have AoO or anything. #3 Jan 12, 2018. The spell on the scroll is cast at a particular spell level, as determined by the scroll. Latest Pathfinder products in the Open Gaming Store. Now having the darts of Magic Missile as individual rolls per dart is a very common house rule, and some folks are very adamant about that preference and interpretation. Special: Sneak attack +2d6. You choose the target for each missile individually. Lowest 1 of 3d20 +3 is 9 or below 2/3s of the time. Level 3: Toppling Spell. A single Finger of Death (which is all you can do in a single round if you replace the Q. It automatically hits and deals 1d4+1 force damage. Official PF2 Rules. Even when hit by spells or magic weapons, it takes only half. Wooo. The only constructs with a hardness are animated objects (at least in the DMG), using slightly different rules than DR. Same avg damage, but lower level. Two max powered Magic Missiles take out 25-35% of an APL+3 creature's HP, never miss, never get resisted, have decent range. For each additional action you use when casting the spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Featured on Meta Update: New Colors Launched. Stella Volpe Sep 28, 2018 @ 12:07am. Once per round when you would normally be hit with an attack from a ranged weapon (not including spell effects, natural attacks, or massive. Magic Missile H: Pelt creatures with unerring bolts of magical force. The heightened AC and Saves of a level+3 boss don't matter at all if you keep slamming them with Magic Missile. Gifted Adept and Wayang Spellhunter for Magic Missile. This is also supported by Jeremy Crawford:. Usage held in 1 hand; Bulk L. However, if the ethereal user. * You have to make a normal flat check to hit with magic missile. Casting Time 1 standard action Components V, S. This spell wins fights, at least the fights that matter. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. Pathfinder: CRPG - Kingmaker & WotR. Pathfinder Adventure, Adventure Path, Rulebook, Starfinder Adventure Path Subscriber . Physical Description. Class revision for Witch. Electricity Manifesting a missile of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. This will allow him to transform into a one-eyed. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Wizards cast 1-2 long terms spells like grease or. But remember, you have to pay for increased spell level and caster level. Kytons have the Evil and Lawful alignment subtypes, so their weapons bypass DR/Evil and DR/Lawful. A seeking spell uses up a spell slot 2 levels higher than the spell’s actual level. You choose the target for each missile individually. Force Missile Mage build. But yes, it makes me sad that there aren't very many. g a 3rd level spell which is an 'empowered magic missile' would do 3/4/6/7 damage each (1d4+1 * 1. But in Pathfinder 2e multiclass isn't distribution of levels, you just take Feats. I imagine magic missile, even maximized with a rod, isn't really cutting it at 25 damage. The spells that can be cast from a staff are listed in. If you want to make the macro absolutely canon for 5e, it's 1d4+1, with a notation of how many missiles are produced. Magic Missile wrote: It automatically hits and deals 1d4+1 force damage. themightytumblar • 5 yr. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Once she obtains level 10 in Arcane Trickster, it will apply to any damage-dealing spell, including auto-target spells like Magic Missile (1) and AOE spells like Stormbolts (8). Completely Normal Metamagic & Magic Missiles Can anyone confirm if the completely normal metamagic trickster feat allows magic missiles to be turned into a cantrip? I thought it would, but I saw a mention that it only affects certain level 1 spells. Average damage goes from 4. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. 95! Note: The download file is VERY LARGE so it may take some time to download. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat. Yes, although spell attacks still take the -2. Tumbling + Magic Missile is a second-level spell, and you can't cast it at first level. Also if you Empower Spell Magic Missile. A staff of power is a potent magic item with varied offensive and defensive abilities, carved from magically hardened wood. It makes magic. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Heal, Magic Missile, Sudden Bolt (iirc), and a couple others. a glove capable of casting magic missile at minimum level would cost 2000 for five charges a day (that you don't charge). The spell in question is a magic missile spell, and its damage is blocked by both shield and a brooch of shielding. . Magic missile damage is combined before bonuses. Also, i have yet to try, but can arcanists and other casters. Energy Missile. You send a dart of force streaking toward a. You choose the target for each missile. This is also supported by Jeremy Crawford: The mirror image spell has no effect on magic missile, which doesn't involve an attack. At Higher Levels. Physical Description. The missile strikes unerringly, even if the target is in. The damage averages to 12. 0. Oct 2, 2010. 0. Magic users should not bombard enemies with fireballs and ice bolts, leave it for diablo like games. I would recommend using Hellfire Ray (6) over Disintegrate (6) because the latter only applies sneak attack one time and has a chance of destroying items carried by. Heightened, you can add 1 missile per action spent per 2 levels, so a level 20 wizard could throw up to 15 missiles in a round, for a total of 15d4+15 damages. Specific parts of a creature can't be singled out. Elven Evoker Wizard with Admixture School to convert element of Fireball. Groundbreaking_Taco. Don't sleep on Magic Missile. Thanx. Magic Missile. An intensified spell increases the maximum number of damage dice by 5 levels. This spell creates a number of illusory doubles of you that inhabit your square. . Sundakan wrote:Cold A missile of this energy type deals +1 point of damage per die. 8d4+8 is an avarage of 28 damage per round for as long as. The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. Choose one creature, object, or magical effect within range. Metamagic is your friend. Even assuming max damage combined, 3 (4+1)=15, Magic Missile provokes a single DC 10 saving throw, which you'd fail *less than* 1/3rd of the time. D&D Beyond. #1. 1st level slots: magic missile. It automatically hits and deals 1d4+1 force damage. You choose the target for each missile. A low-level spell is obviously easier to put metamagic on than a high-level spell. Summon Monster 1: not spectacular compared to 2-9 but a good distraction Lathiira. Magic Missile. As he's been digging into the book, and discussing build ideas with me, one thing stuck out; the 1st level. A rare few are metal, glass, or even ceramic, but these are quite exotic. The missile strikes unerringly, even if the target is. Toppling metamagic + Magic Missle. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. At the same time a lot of NPCs will utilize tactics such as "fights until X HP value, then flees or surrenders if unable to flee". Buy a rod. Magic Missile Spell1. A magical staff is an indispensable accessory for an elite spellcaster. The darts all strike simultaneously, and you can direct them to hit one creature or several. ago. This wand has an ability usually reserved for Paladins or Clerics. 5 Ruleset. Description. A construct is a creature and animate. That is an opinion call, and has no bearing on pathfinder society games -. In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast. I think rules as written, mirror images are destroyed. Add the +INT/CHA to each hit, and it will do an average of 21+15=36 damage at level 10, if you took both ASIs. This damage is only applied once per spell. This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. Sorta makes a huge difference. That being said, magic missile is indeed powerful, but its a first level spell and it doesn't scale, sure it does 10. You're not going to be doing much damage. Magic in a d&d type of game is supposed to be strategical. It also helped that magic missile was easily the most complained about wizard power IME (with scorching burst being second), with little to go for it other than it being a ranged basic attack. On Magic Item creation, in part, says, "A creator can create an item at a lower caster level than her own, but never lower than the minimum level. Schoolevocation[force]; Levelmagus6, psychic6, sorcerer/wizard6. So Maximized (+3) on Magic Missile is legal. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Ascendant spell Metamagic makes it perform like a Mythic level spell (assuming mythic is allowed). 5 average damage respectively. LukeBLT • 9 yr. The wording of the sneak attack ability assumes that a weapon is used. However save vs reflex/will/fort spells and those that automatically hit (like magic missile) cannot be used for sneak attacks. Rules Questions. The specialty of a magic missile mage is taking down bosses. Magic missile kills one bug or ameoba per missile. Ultimate Magic Missile: At 10th level, the Force Missile Mage's understanding of Magic Missile is complete. 5e, but it is not a thing in pathfinder due to the trip FAQ. Range personal. Tsukiiro • 3 yr. That's 30d4+30 (60-150 dmg) guaranteed damage for a couple turns assuming you're not getting disrupted or. Benefit: Spell now deals 2 more points of damage per die rolled to all its targets. Even though an animated object is created from a mundane object, the rules. In Pathfinder, magic is a bad damage dealer in the low levels, and magic missile is particularly bad in dealing damage. 8d4+8 is an avarage of 28 damage per round for as long as. DESCRIPTION. Benefit: Pick one spell when you choose this trait. 1 lb. As for OP's specific question, striking spell clearly says only the target you hit is affected by the spell, so no. 5 * (1. As for first leveled spells, we’re taking an array of Defensive options (Mage Armor and Shield), Damage spells (Magic Missile and Thunderwave), and Debuff Utility (Silvery Barbs and Sleep). You do not have to select your target until you finish casting the spell. Dazing spell + fireball. That'll get you +1 damage per missile, or +5 damage per spell cast at the end of the day. If you then widened glitterdust it would use a 9th level slot, but be. But it's costly at a +5 to Spell Level. DESCRIPTION. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. ago. Pg# 457 :Line of Effect. Magic Missile. I haven’t used magic missle, but here’s how I understand it. Otherwise, use the guidelines summarized on Table: Estimating Magic Item Gold Piece Values. The magic missile is comparably harmless — her fireball scroll is what will probably do most work here if she gets a good initiative (10. Most if the time, spells and multiattack abilities combine damage and sl bonuses applies once unless otherwise mentioned. Water does not provide cover vs. If you shoot multiple missiles, you can have them strike a single creature or several creatures. The Wand of Divine Favor is ideal when those classes aren't present in the party, or if they're in need of rest and out of spells. Your player is correct, Magic Missiles are not affected by any sort of Damage Reduction. ORC. Overwhelming. One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. You can make them with higher caster levels but they get more and more expensive. Concerning creatures with a non-humanoid anatomy, the rules are quite ambiguous but the general idea is that if a spell with somatic components is listed on the stats of a monster it means it has a way to provide them. I would think that a 15th level wizard throwing an intense magic missile would be able to launch the standard 5 for 9th caster level, and increase the progression to 14th level: adding a missile for 11th, and 13th. 5 by which the entire thing is multiplied is the average damage of a single magic missile. 2: School of Evocation-Evocation Savant-Sculpt Spells Spellcasting-1st-level Spells –Absorb Elements –Tasha’s Caustic BrewMagic missile (2 charges) CONSTRUCTION REQUIREMENTS. Force bolt is something you could use many times per day. You get the bonus damage on each damage roll, that is against each target. The darts all strike simultaneously and you can direct them to hit one creature or several. Most wands are wood, but some are bone, metal, or even crystal. Nenio makes for a good version of this if you take her base class to 10. So I would say this does not work. 1 to 50 of 51 << first < prev | 1 | 2 | next > last >> Dumb Paladin Feb 17, 2021, 03:18 pm A creature benefiting from concealment (created by anything) requires a DC 5. Weight. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. 5 damage per cast. Force spellcasters have a big hurdle to deal with in this game. 5’s Duskblade, the Magus is a medium-armored hybrid martial caster. Casting Time 1 standard action Components V, S. These spells aren’t separate spells you gain as a spell known from your spellcasting class, but rather mythically. This bonus only applies once to a spell, not once per missile or ray, and cannot be split. In first edition magic missile bypassed the images, it is not clear in second edition from the rules if it is the same. It would be ONE SPELL, even if you made multiple attacks to hit, and all the attacks at once are still considered one attack instance. What damage does Whip of Spiders do and how is it used?. This spell wins fights, at least the fights that matter. It would be interesting to compare it with a 'baked in metamagic' variant. Greater Ring of Balance. The Video is Sponsored by Only Crits: check them out and if you like what you see, use the coupon code PACKTACTIC. The shield has no armor check penalty or arcane spell failure chance. Magic weapon is a 2nd-level spell, making a permanent +1 weapon would actually be 2,970 gp. A dart deals 1d4 + 1 force damage to its target. e. The easiest way to come up with a price is to compare the new item to an item that is already priced, using that price as a guide. PDA. a magic missle spell is an instantaneous effect. Cody prepares the spells magic missile and bestow curse after a long rest. Magic missile has the [force] descriptor and states doing force damage. A dart deals 1d4+1 force damage to its target. FAQ. 5 to 7 per missile. #3. and early on that's important for a mage if you foucs on dps. Still, even if they ran the math correctly here the max output of MM with Bolster under the current text would let each MM spell do 60 damage total at a minimum along with a total of 50 AOE damage. As with the spell magic missile , the magic missiles never miss. Talk to the GM about the brooch of shielding. Evocation Force. The Magus is a fun class; making touch attacks with your sword makes it harder to hit, but using the weapon's crit range for spells means a lot of spell crits, which get really silly if you specialise for it, to the point it's considered a bit cheesy: Scimitar, shocking grasp, str +3, (human) spell. I would say that Twist is correct because an animated object in the Bestiary is a 'construct', and construct is a creature type. Dec 15, 2020. The examples you give work out as 4. Spells in Pathfinder: Kingmaker can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters. The specific rules around dispel magic allow for targeting of a spell effect when normally you don't (such as the. That'll get you +1 damage per missile, or +5 damage per spell cast at the end of the day. PS: Wolfie's Modding Wiki is an excellent place to start if you want to start modding on your own. If you have a build that can already increase dc, persistent works well. #4. Primal: Elemental and Nature with aspects of beast. Lowest 1 of 3d20 +3 is 9 or below 2/3s of the time. Recently added Dice Rolling options now let you specify your crit range within the initial roll. In fact, at every level, the lvl 1 wand of magic missile is 1d4+1, whereas the cantrip just gets better. It negates magic missile attacks directed at you. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. But when it comes to this, there are better spells to use than Magic Missile for applying the effect. Wand of magic detection, 3 charges, uncommon, 1st-level spell = 891 gp. /level) Targets up to five. Downrunner. Magic Missile allows the caster to use either one, two, or three actions to fire off multiple missiles; can they use one action to fire one missile, evaluate the result, and then choose to use a second action to fire another. You can target the effect, mirror image, or you can target the creature that has it. Valdras. Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). First thing that jumps to mind is you want to gain the "orc" bloodline arcana. Mirror image only interacts with effects that require an attack roll. 364 Classes Technomancer 1 School evocation (force) Casting Time 1 standard action; see text Range medium (100 ft. On Magic Item creation, in part, says, "A creator can create an item at a lower caster level than her own, but never lower than the minimum level. This spell functions as lesser magic missile storm. I would love to hear from you guys who played the game for far longer than me which spells you found to be a good candidate for this most precious little metamagic. Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber . Magic Missile, each action is a 1d4+1 missile, at 5th level it's 2 more 1d4+1 missiles per action. Ranged-touch-attacks (acid splash, snowball, etc) and touch-attacks (shocking grasp) can be used in sneak attacks. Also, in that particular case, i wouldn't count 3 separate castings of the lesser version as 3. your total cost would be: 1. Lastly, the 3. If your campaign is going to cut off around 10th level the traits on Magic Missile are probably. Only sorcerer has access to metamagic, however. I'm only to act 3 and around tenth level and it is already leaps and bounds below what other spells are able to do. To qualify to become an arcane trickster, a character must fulfill all of the following criteria. Per the Pathfinder RPG Reference Document:. This includes Trip, Grapple, Shove, Escape, and typically any spell that rolls for attack against AC as opposed to making the target roll a Fort/Ref/Will save. Magic Weapon: Make a weapon temporarily magical. Join us on for more discussion on discord. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. /2 levels) Effect one missile of acid Duration instantaneous Saving Throw none; Spell Resistance no. Here's what the Incorporeal entry has to say on the matter: Incorporeal (Ex) wrote: An incorporeal creature has no physical body. The correct pricing for an item of infinite magic missiles would be as follows: spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. You send a dart of. Same for cantrips, where a heightened cantrip with a +1 die/spell level entry would be doing 10 dice of damage at (character) level 20. To answer the question of magic missile vs. Pathfinder Roleplaying Game Superscriber . Magic Missile is a level 1 evocation spell that let's you choose to use between 1 and 3 actions while casting it to send 1 to 3 missiles respectively that each deal 1d4+1 damage. Following the tradition established by DnD 3. Range close (25 ft. You can choose to spend one, two, or three actions, with each action representing a missle you shoot. Rays, orbs, etc all follow the same rules. Mythic Spells. Dazing spell + fireball. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. After many runs through the BTSL DLC, I've discovered that a dragon disciple specializing in acidic toppling magic missiles is super fun, but it really clicked once I bought an amulet off John Honestman: The Necklace of Magic Missile Mastery. However you may be able to convince your GM that since the separate special entry "charged (50 charges)" costs 1/2 base price, you could make an unlimited use spell trigger item for spell level x caster. This would give you twice the # of magic missiles. Wand of Magic Missile II is a level 1 Scroll from the Evocation school. Magic Missile on the other hand is an automatic hit spell, so sneak attack will not apply. For instance, If you. I have an Unchained Phantom Thief built to lvl 6 in society with Minor and Major Magic U-rogue talents. The cantrip doesn't cost 750 gp, either. I can only agree with allowing intensified to work on magic missile. If the check fails, the attack, spell, or effect doesn't affect you. This is a force effect. It automatically hits and deals 1d4+1 force damage. The missile strikes unerringly, even if the. Thundering Spell: Deafened is absolutely not worth two spell levels. e. Foundry VTT Magic Missile 1 click. Anything with the attack trait is affected by MAP and contributes to it unless it says otherwise. Force Missile ( Sp) As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. That is a big improvement. If an attack hits a duplicate, the duplicate is destroyed. DESCRIPTION. A staff of power is a potent magic item with varied offensive and defensive abilities, carved from magically hardened wood. Wands in Pathfinder: Wrath of the Righteous can be used for dealing damage to Enemies, inflict Status Ailments or to buff Characters. Magic missile isn't helped enough to fully list it out, but suffice to say that you can hit 3, 6, 9, 12, or 15 different targets for 1d4+2 with the combo. At level 1, one action = 1 magic missle = 1d4+1. Their signature feature, Spellstrike, allows you to deliver spells at the end of a weapon, combining the damage of your weapon with the damage of a spell. As for the ring of quickend magic missile, I don't see it trivializing combat Every member of the party had it, and they were high enough level to afford at-will items with quickened metamagic. Those wands of quickened magic missile would sell like crazy!! Again, the cost IS greater, not monetarily for the empowered fireball wand, but for the fact that the creater now has to expend 2 precious feats to make this item, when they could be putting that money towards a useful item. . Cherry blossom spell wrote: When a living creature takes damage from the affected spell, that creature also takes 2 points of damage to Strength, Dexterity, and Constitution or 2 points of damage to Intelligence, Wisdom, and Charisma (your choice). Pathfinder: CRPG - Kingmaker & WotR. PRD Home / Mythic Spell Index / Magic Missle. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. School transmutation; Level bard 0, magus 0, psychic 0, sorcerer/wizard 0, summoner/unchained summoner 0. A Quickened magic missile isn't "too fast" for a shield spell; a Fell Drain magic missile isn't "too negative" for a shield spell. ". Magic Missile is good to keep around for the auto-hit and force damage, but I would probably drop it by level 7, maybe 9 at the latest. Mirror image only interacts with effects that require an attack roll. 1st or 3rd caster level). With a 6th level Magic Missile, our wizard would fail 94% of the time. Official PF2 Rules. The shield has Hardness 5. Wizard Spells. Unless you plan on firing only magic missile, you will want Point Blank and Precise Shot. Source Core Rulebook pg. Drops from Tartuccio in Old Sycamore Caves. +1 per missile is far too strong. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. At Higher Levels: When you cast this spell using a spell slot of 2nd. For each component you add, increase the number of missiles you shoot by one. "The Heightened spell section of the spell description just says.